Turnabout hits right after "Digging Up Dirt," and it's one of those ARC Raiders jobs that looks fine until you picture the Spaceport run. Before you queue, slow down and check your stash like you mean it. Celeste gives you the Spaceport Trench Tower Key, but it won't magically ride along unless you drag it into your raid loadout, and wasting a full trip over a missing key feels worse than losing a firefight. While you're sorting gear and thinking about ammo, you'll probably also be weighing what to keep or sell for ARC Raiders Coins, because this quest has a habit of eating supplies if you go in underprepared.

Prep That Actually Matters

First, make sure the key is really there. Sometimes it shows up late—people accept the quest, open the stash, and… nothing. If that happens, don't spiral. Run a quick, low-risk raid or just relog and check again. Second, plan for close fights inside the tower: a compact weapon, a little healing, and something for quick reloads goes a long way. Third, don't bring your whole life savings. You're heading into a loud part of the map, and you want to be okay with losing the kit if the lobby turns spicy.

Getting To North Trench Tower

On the Spaceport map you're aiming for the far north, tucked between the East and West hangar areas. The route is the hard part, not the objective. Most players die by taking the "straight line" across open ground, then getting pinned by machines or an opportunistic squad. Take the edges, cut through cover, and pause to listen. If you hear metal footsteps and that telltale scanning noise, let it pass instead of forcing it. And if you do get dropped and the key goes with you, it's annoying but not the end of the quest—replacement keys can pop out of random containers, so keep looting on future runs.

Inside The Tower And The Upload

Use the key at the entrance, then move up and take your time. The corridors are tight, and it's easy to get surprised at a corner if you're sprinting like you own the place. You're looking for a yellow-glowing terminal where you upload the files. Once the bar finishes, the objective is done right there. Extraction is nice for keeping loot, sure, but don't throw the upload away trying to play hero afterward—if ARCs flood the stairs and you go down, you can still return to Celeste and cash it in.

Rewards And Why It's Worth It

Turnabout pays out with two Heavy Gun Parts and two Medium Gun Parts, which is exactly the kind of crafting progress you feel later when fights start getting rough. The run itself teaches a useful rhythm too: travel careful, commit only when you have to, and don't tilt if it takes a couple attempts. If you're trying to keep your upgrades moving without grinding forever, it also helps to plan purchases around what you're missing, whether that's materials, kits, or an ARC Raiders Coins buy option that lines up with your next build.